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"We're not dead yet" Mar 2nd, 2010 5:33:40 PM (EST)
By: CuddleBunniezzz12
Just because we haven't had a since page added since last year (har har..), doesn't mean that we aren't still alive. Everyday, I still check for new page submissions, and other things.

I've mainly been slacking off on doing work for this site by trying to create a (complex) video game.

I do think I should get an online DarkGDK reference up soon, so at least by the weekend, I'm going to install a copy of DokuWiki and see were that leads us. I really wanted to make my own PHP.net style documentation software, but I've been way to busy.
Udates for the new Year! Jan 10th, 2010 3:22:50 PM (EST)
By: CuddleBunniezzz12
Well, I am a bit lazy and haven't done much updating since Christmas.

Anyways, I got around to start working on a Syntax Highlighter, it's still in Alpha/Beta, but If you want to try it out and track development progress, go here.

Other then that, we now have a new Icon, it's an animated gif, and it's not permanent. I'm trying to look for a good logo for the site, or make one myself, I'm a bit stuck on ideas, so if anyone would like to submit one to me, go ahead. Just I'm looking for the image part of a logo, no Typography.
My Christmas Gift to DarkGDK.us Dec 26th, 2009 12:11:34 AM (EST)
By: CuddleBunniezzz12
Well, Dec 24th 7 A.M. EST Till about 2 hours ago I was re-programming all of DarkGDK.us's CMS (called Terminal). I was doing a re-write to use OOP code. It doesn't look that much different to the user (except that horizontal rule in the navigation panel), but allows me to do do more stuff, make it easier, less complex, and possibly faster.

The 23rd was our one month aniversary, and I still have programmed the administration tools for the site (I'm lazy), but I'll try to get them done (for me) before I have to go back to school.

(P.S. The current version of "Terminal" is v1.0.5)
We've got a "code" tag Dec 11th, 2009 3:47:00 PM (EST)
By: CuddleBunniezzz12
Well, after a week or two of trying, I've finally given up on using GeSHi, it's not that it's a bad piece of PHP (in fact, it's great work of "art!"), it's just that I can't figure out how to use it right with a homemade BB Code parser. I would use (and still do want to), but I'm having too much trouble with it. And for that reason, I've decided to build my own C++/DarkGDK Syntax highlighter down the road. But for now, we do have a "code" tag! (It's what I should have done in the first place).

How to use it is simple, just use it like any old BB Code parser that supports the "code" tag. Here is how it looks:

#include "DarkGDK.h"

void DarkGDK() {
    dbSyncOn();
    dbSyncRate(60);

    while (LoopGDK()) {
        dbCLS();
        dbPrint("Hello World!");
        dbSync();
    }

    return;
}

I still need to fix a few things (like usual).

Q&A Time!
Question: Will you still have that code database thingy?
Answer: Yup, in fact, it's working right now, just need a way to allow people to add code. I made sure to have it look like the regular "code" tag's output. To use it, you just need to is this:
[code=CODE_ID_NUMBER]

Ex:
#include <iostream>

using namespace std;

int main() {
    cout << "Hello World!" << endl;

    system("PAUSE");
    return 0;
}


Q: What's that text to the right?
A: Due to popular demand (2 out of 3 of the forum users), I added a little module that displays the latest 5 additions. I'll add some styling for it later.

Q: What's Next?
A: World domination. Eh, I think the forum needs a new look. So I'm going to add a new theme for it.



Well, keep those submissions comming!
Pages might look weird right now Dec 5th, 2009 11:54:04 PM (EST)
By: CuddleBunniezzz12
Right now I'm trying to work on the "code" BB Code tag, I've been going through a lot of hoops trying to figure out how to do it. It's going to work a LOT different then how I originally planned, but I guess could be better.

The original plan was to have a tag like this:
[code]#include "awesome_face.h"[code]
(but with a closing slash in the closing tag)

But I ran into maaaaanny problems with that, so I did some hard thinking (and failing) and came up with the idea of using "[code=ID#]" instead. What this does is where you submit your program code to a database, then using this tag, you enter in the ID of that program code, and volia, out pops that program's code.

Right now it's able to actually get the code, but when I was going to run that code through GeSHi for the syntax highlighting, it create a very weird result (that may be a bug in PHP/GeSHi). Anyways, I'll try to get it fixed soon.
Upload images now Nov 27th, 2009 12:10:13 PM (EST)
By: CuddleBunniezzz12
Okay, we now got an image uploader, so go ahead an upload any of the images that you need for your page submission.

I forgot to program in the part that shows you what images you have uploaded, but I'll get that section in tomorrow or later tonight.

Don't abuse it. Just like the page submitter, I can track the images sent through it, nothing bad, only related to your pages.
Submit pages now! Nov 26th, 2009 3:26:16 PM (EST)
By: CuddleBunniezzz12
Well, I just got around to finishing up the page submitter for those who want to add content to DarkGDK.us.

Right now it just sends me an e-mail of what you want added, later on, I'll have it use the database, but I need to clean up some of the code around here, and get the Image uploaded working. You can find the page submitter here.

As for content, I just added a tutorial that teaches you how to create a basic DarkNet application.

More to come tomorrow!
BBCode Parser added Nov 25th, 2009 10:26:08 PM (EST)
By: CuddleBunniezzz12
http://www.murrayewing.co.uk/mewsings/wp-content/uploads/2009/05/farnsworth.jpg
Good News Everyone!

I got the BBCode parser up. What I did was scrap one I made for the LiquidPHP Project (unfortunately development for that has come to a halt).

I did create the BB Code for tables and lists, but I had some issues with hard returns (a.k.a. line spacing). I also tried to create a URL detector, that didn't work to well, so if you want to do it, you'll need to use the [url] code.

I'll try to get the page submitter up tomorrow, and upload some DarkGDK and DarkNet beginner tutorials. Also the forums are open now! Go ahead and post away, I'm going to be drafting a set of rules soon too.
DarkGDK.us Grand Opening! Nov 23rd, 2009 11:11:52 PM (EST)
By: CuddleBunniezzz12
Well, I would like to announce the grand opening of DarkGDK.us!

After about a week of programming, types, querying, artworking, thinking, and failing, I was finally able to get up the v1 of our CMS (named Terminal). Right now Terminal v1.0.0 can't do that much, well, except for displaying page content, news, and some other things. I do though plan for Terminal to allow users to submit pages/categories for the site, generate RSS feeds, add a BBCode parser, and other things users would want, I'm fully capable of doing this stuff, I've done it before.

Right now the site is pretty barren, and the forums are closed for registrations right now. But soon I'll open them up and add some basic content, which will be about us. Then after that I'll try to add some of the DarkGDK reference to the site. And Michal Prior, creator of the (cool) "DarkNet" networking SDK for DarkBASIC Pro, C++, and the .NET languages has allowed me to add the DarkNet documentation to the site, and some tutorials. If your also wondering what that little 2 pixel wide line is to the side, it what is supposed to be the navigation bar, but I don't have the time to fill it up right now.

Well, until later, cheers!
Most Recent Additions:

Basic 3D Object Commands @ 04/13/10
Basic 2D Commands @ 04/13/10
Understanding Tilesets @ 12/24/09
Tic-Tac-Toe (part 3) @ 12/22/09
Tic-Tac-Toe (part 2) @ 12/20/09





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